Ball Animation with Arcs
In this animation, I used techniques from the first one, but in a different, more realistic way. In the first one, the ball bounced infinitely, which isn't physically possible, so this one looses height with each bounce.
Another flaw with the first one is that balls very rarely bounce perfectly up and down, so this one moves to the right of the picture as it bounces.
I used the same animation principles as the first one. I used ease in/ease out as it bounces, the closer it is to the ground, the faster it is.
Squash and stretch was used to show speed and flexibility in the ball in the same way as last time. A new principle I used was using arcs. Instead of going from point to point, it moves smoothly in an arc. This adds realism and makes the movement seem more natural.
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